I’ve been working on developing a cribbage game. If you are a fan of cribbage, please try it out and let me know what you think.
Joel Spolsky has an interesting and informative blog. There are a lot of great articles, and one in particular really spoke to me today. I’ve started logging my time spent on projects according to Joel’s prescription, and I’m interesting to see how it can help me craft better estimates.
Dan, a co-worker from Automattic wrote this in a p2 post today:
Measure, then act. Almost every major decision we made was in response to real-world data. Often we would be surprised and have our expectations challenged, both in terms of what was NOT possible, but also what WAS possible.
It reminds me of the old saying, “Measure twice, cut once”, and in software development, the more we measure, the more we discover.
Back in February, I met with my team from Automattic in Lima, Peru. I’m excited to finally share some photos and videos with y’all. Warning: this post contains tons of media, so proceed with caution if you are limiting your bandwidth.