Measure, then act

Dan, a co-worker from Automattic wrote this in a p2 post today:

Measure, then act. Almost every major decision we made was in response to real-world data. Often we would be surprised and have our expectations challenged, both in terms of what was NOT possible, but also what WAS possible.

It reminds me of the old saying, “Measure twice, cut once”, and in software development, the more we measure, the more we discover.

Best of #wcme15 Tweets

WordCamp Maine blasted off today, and it has been quite fun. MECA has been a wonderful host and has provided a backdrop of weird and wonderful art. Otto provided some yummy pizza. And Mendal taught me about the Periscope app. Before I head off to the after party, here is a list of some of my favorite tweets:

ClickVentures are better than videogames

I don’t care what console you play, you will love the drama, the comedy, the sheer inventiveness of the ClickVenture. It’s like Zork, but with honest-to-goodness spit takes. It’s fucking funny, ok?

Here’s all of ’em: http://www.clickhole.com/features/clickventure/

The latest is a spy adventure, and it is both hilarious and infuriating. Let me know if you can “win” it. Please. Comment or email me if you figure that shit out. Other exciting escapades include surviving the first day of high school, and a harrowing sleepover at Brynna’s house.

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Test-Driven Development

On my recent trip to San Diego, my co-workers and I participated in something called a Code Retreat. It reminded me of my days in art school, when my professor would instruct me to hold my pencil in odd ways while drawing, which broke my reliance on muscle memory, and forced me to focus more on the process of mark making and see my task in a new light.

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